In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Shared decision diagram representations of a state-space have been shown to provide efficient solutions for model-checking of large systems. However, decision diagram manipulation ...
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
A broad spectrum of data is available on the Web in distinct heterogeneous sources, and stored under different formats. As the number of systems that utilize this heterogeneous da...
Early phases of software development are known to be problematic, difficult to manage and errors occurring during these phases are expensive to correct. Many systems have been deve...