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STORYTELLING
2005
Springer
15 years 3 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
93
Voted
ASE
2005
137views more  ASE 2005»
14 years 10 months ago
Rewriting-Based Techniques for Runtime Verification
Techniques for efficiently evaluating future time Linear Temporal Logic (abbreviated LTL) formulae on finite execution traces are presented. While the standard models of LTL are i...
Grigore Rosu, Klaus Havelund
ICMCS
2009
IEEE
93views Multimedia» more  ICMCS 2009»
14 years 8 months ago
Learning based thumbnail cropping
Thumbnail cropping helps improve thumbnail readability by cropping images before shrinking them. In this paper we propose a learning based method for automatic thumbnail cropping....
Xin Li, Haibin Ling
ATAL
2008
Springer
15 years 6 days ago
On the usefulness of opponent modeling: the Kuhn Poker case study
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
15 years 4 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...