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ICRA
2009
IEEE
167views Robotics» more  ICRA 2009»
15 years 4 months ago
Articulated object tracking by rendering consistent appearance parts
— We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination wit...
Zachary A. Pezzementi, Sandrine Voros, Gregory D. ...
IJCAI
2007
14 years 11 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus
SIGMOD
2012
ACM
242views Database» more  SIGMOD 2012»
13 years 18 days ago
Dynamic management of resources and workloads for RDBMS in cloud: a control-theoretic approach
As cloud computing environments become explosively popular, dealing with unpredictable changes, uncertainties, and disturbances in both systems and environments turns out to be on...
Pengcheng Xiong
99
Voted
MM
2004
ACM
114views Multimedia» more  MM 2004»
15 years 3 months ago
ChucK: a programming language for on-the-fly, real-time audio synthesis and multimedia
In this paper, we describe ChucK – a programming language and programming model for writing precisely timed, concurrent audio synthesis and multimedia programs. Precise concurre...
Ge Wang, Perry R. Cook
ECCV
2008
Springer
16 years 1 days ago
Keypoint Signatures for Fast Learning and Recognition
Abstract. Statistical learning techniques have been used to dramatically speed-up keypoint matching by training a classifier to recognize a specific set of keypoints. However, the ...
Michael Calonder, Vincent Lepetit, Pascal Fua