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77
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ICMCS
2006
IEEE
141views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Consistent Goal-Directed User Model for Realisitc Man-Machine Task-Oriented Spoken Dialogue Simulation
Because of the great variability of factors to take into account, designing a spoken dialogue system is still a tailoring task. Rapid design and reusability of previous work is ma...
Olivier Pietquin
IROS
2009
IEEE
177views Robotics» more  IROS 2009»
15 years 4 months ago
A learning approach to integration of layers of a hybrid control architecture
— Hybrid deliberative-reactive control architectures are a popular and effective approach to the control of robotic navigation applications. However, the design of said architect...
Matthew Powers, Tucker R. Balch
AIMSA
2006
Springer
15 years 1 months ago
Machine Learning for Spoken Dialogue Management: An Experiment with Speech-Based Database Querying
Although speech and language processing techniques achieved a relative maturity during the last decade, designing a spoken dialogue system is still a tailoring task because of the ...
Olivier Pietquin
GEOINFORMATICA
1998
96views more  GEOINFORMATICA 1998»
14 years 9 months ago
Experiments with Learning Techniques for Spatial Model Enrichment and Line Generalization
The nature of map generalization may be non-uniform along the length of an individual line, requiring the application of methods that adapt to the local geometry and the geographi...
Corinne Plazanet, Nara Martini Bigolin, Anne Ruas
77
Voted
IV
2002
IEEE
99views Visualization» more  IV 2002»
15 years 2 months ago
Rigorous Exploration of Medical Data in Collaborative Virtual Reality Applications
We describe a virtual reality widget library and two medical applications. These applications, built on the widget library, make use of collaborative interaction techniques. These...
Fred Dech, Jonathan C. Silverstein