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NETGAMES
2004
ACM
15 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
TON
2008
109views more  TON 2008»
15 years 4 months ago
Efficient routing in intermittently connected mobile networks: the single-copy case
Abstract--Intermittently connected mobile networks are wireless networks where most of the time there does not exist a complete path from the source to the destination. There are m...
Thrasyvoulos Spyropoulos, Konstantinos Psounis, Ca...
173
Voted
TON
2008
107views more  TON 2008»
15 years 4 months ago
Efficient routing in intermittently connected mobile networks: the multiple-copy case
Abstract--Intermittently connected mobile networks are wireless networks where most of the time there does not exist a complete path from the source to the destination. There are m...
Thrasyvoulos Spyropoulos, Konstantinos Psounis, Ca...
ADHOC
2004
118views more  ADHOC 2004»
15 years 4 months ago
A review of routing protocols for mobile ad hoc networks
The 1990s have seen a rapid growth of research interests in mobile ad hoc networking. The infrastructureless and the dynamic nature of these networks demands new set of networking...
Mehran Abolhasan, Tadeusz A. Wysocki, Eryk Dutkiew...
143
Voted
PERCOM
2007
ACM
16 years 4 months ago
The RUNES Middleware for Networked Embedded Systems and its Application in a Disaster Management Scenario
Due to the inherent nature of their heterogeneity, resource scarcity and dynamism, the provision of middleware for future networked embedded environments is a challenging task. In...
Paolo Costa, Geoff Coulson, Richard Gold, Manish L...