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GIS
1998
ACM
15 years 2 months ago
Greedy Cuts: An Advancing Front Terrain Triangulation Algorithm
We apply an advancing front technique to the problem of simplification of dense digitized terrain models. While most simplification algorithms have been based on either incrementa...
Cláudio T. Silva, Joseph S. B. Mitchell
KI
1998
Springer
15 years 2 months ago
From Theory to Practice in Multiagent System Design: The Case of Structural Co-operation
Abstract. In Distributed Problem-solving (DPS) systems a group of purposefully designed computational agents interact and co-ordinate their activities so as to jointly achieve a gl...
Sascha Ossowski, Ana García-Serrano, Jos&ea...
TAGT
1998
Springer
243views Graph Theory» more  TAGT 1998»
15 years 2 months ago
Double-Pullback Graph Transitions: A Rule-Based Framework with Incomplete Information
Reactive systems perform their tasks through interaction with their users or with other systems (as parts of a bigger system). An essential requirement for modeling such systems is...
Hartmut Ehrig, Reiko Heckel, Mercè Llabr&ea...
RTCSA
1997
IEEE
15 years 2 months ago
A distributed multimedia toolbox
Emphasis of our research lies on the application of realtime multimedia technology: tele-teaching. teleconferencing arid collaborative work. To support this research we need a rea...
Hans Scholten, Pierre G. Jansen
ACMDIS
1997
ACM
15 years 2 months ago
HCI, Natural Science and Design: A Framework for Triangulation Across Disciplines
Human-computer interaction is multidisciplinary, drawing paradigms and techniques from both the natural sciences and the design disciplines. HCI cannot be considered a pure natura...
Wendy E. Mackay, Anne-Laure Fayard