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ATAL
2004
Springer
15 years 10 months ago
Evaluating the Modeling and Use of Emotion in Virtual Humans
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
Jonathan Gratch, Stacy Marsella
ISCIS
2004
Springer
15 years 10 months ago
Modelling Role-Playing Games Using PEPA Nets
Abstract. We present a performance modelling case study of a distributed multi-player game expressed in the PEPA nets modelling language. The case study provides a modern complex d...
Stephen Gilmore, Leïla Kloul, Davide Piazza
ISMS
2004
Springer
15 years 10 months ago
Indentation for Estimating the Human Tongue Soft Tissues Constitutive Law: Application to a 3D Biomechanical Model
A 3D biomechanical model of the tongue is presented here. Its goal is to evaluate the speech control model. This model was designed considering three constraints: speech movement s...
Jean-Michel Gérard, Jacques Ohayon, Vincent...
MABS
2004
Springer
15 years 10 months ago
Agent-Based Modelling of Forces in Crowds
Recent events have highlighted the importance of good models of crowds, however many existing crowd models are either computationally inefficient, or are missing a crucial human be...
Colin Marc Henein, Tony White
3DIM
2003
IEEE
15 years 9 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
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