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UMUAI
2008
192views more  UMUAI 2008»
15 years 3 months ago
Automatic detection of learner's affect from conversational cues
We explored the reliability of detecting a learner's affect from conversational features extracted from interactions with AutoTutor, an intelligent tutoring system that helps...
Sidney K. D'Mello, Scotty D. Craig, Amy M. Withers...
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
15 years 3 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
145
Voted
WS
2008
ACM
15 years 3 months ago
ActiveRDF: Embedding Semantic Web data into object-oriented languages
Semantic Web applications share a large portion of development effort with database-driven Web applications. Existing approaches for development of these database-driven applicati...
Eyal Oren, Benjamin Heitmann, Stefan Decker
151
Voted
WWW
2008
ACM
15 years 3 months ago
Divide, Compress and Conquer: Querying XML via Partitioned Path-Based Compressed Data Blocks
We propose a novel Partition Path-Based (PPB) grouping strategy to store compressed XML data in a stream of blocks. In addition, we employ a minimal indexing scheme called Block S...
Wilfred Ng, Ho Lam Lau, Aoying Zhou
139
Voted
AI
2002
Springer
15 years 3 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
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