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CVPR
2004
IEEE
16 years 8 months ago
Space-Time Isosurface Evolution for Temporally Coherent 3D Reconstruction
We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a si...
Bastian Goldlücke, Marcus A. Magnor
AVSS
2006
IEEE
16 years 13 days ago
Recognizing Facial Expressions in Videos Using a Facial Action Analysis-Synthesis Scheme
In this paper, we propose a novel approach for facial expression analysis and recognition. The proposed approach relies on tracked facial actions provided by an appearance-based 3...
Fadi Dornaika, Bogdan Raducanu
IWEC
2008
15 years 7 months ago
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
The ability to simulate a seaport environment, including illicit cargo and the sensors designed to detect such cargo, allows the evaluation of alternative detection methods in orde...
Allen Christiansen, Damian Johnson, Lawrence B. Ho...
IAT
2006
IEEE
16 years 12 days ago
A Multi-Agent Approach to Social Human Behaviour in Children's Play
This paper introduces a multi-agent system (MAS) approach for modelling social behaviours in children’s play. The children, the dynamics of their play, and the playground are mo...
Frodi Hammer, Alireza Derakhshan, Yves Demazeau, H...
CVPR
2011
IEEE
15 years 2 months ago
Simulating Human Saccadic Scanpaths on Natural Images
Human saccade is a dynamic process of information pursuit. Based on the principle of information maximization, we propose a computational model to simulate human saccadic scanpath...
Wei Wang, Cheng Chen, Yizhou Wang, Tingting Jiang,...