Sciweavers

6102 search results - page 147 / 1221
» Modelling Environments for Distributed Simulation
Sort
View
ICPPW
2002
IEEE
15 years 7 months ago
SNOW: Software Systems for Process Migration in High-Performance, Heterogeneous Distributed Environments
This paper reports our experiences on the Scalable Network Of Workstation (SNOW) project, which implements a novel methodology to support user-level process migration for traditio...
Kasidit Chanchio, Xian-He Sun
134
Voted
ATAL
2006
Springer
15 years 6 months ago
Learning executable agent behaviors from observation
We present a method for learning a human understandable, executable model of an agent's behavior using observations of its interaction with the environment. By executable we ...
Andrew Guillory, Hai Nguyen, Tucker R. Balch, Char...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 20 days ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
88
Voted
WSC
2004
15 years 3 months ago
Calibrating Credit Portfolio Loss Distributions
Determination of credit portfolio loss distributions is essential for the valuation and risk management of multiname credit derivatives such as CDOs. The default time model has re...
Menghui Cao, William J. Morokoff
COOTS
1998
15 years 3 months ago
The Architecture of a Distributed Virtual Worlds System
We have developed an object model that facilitates the development of shared virtual environments. We have implemented our object model on top of COM and OLE Automation and facili...
Manny Vellon, Kirk Marple, Don Mitchell, Steven Dr...