In this paper we present an analytical-based framework for parallel program performance prediction. The main thrust of this work is to provide a means for treating realistic appli...
We consider problems of geometric exploration and selfdeployment for simple robots that can only sense the combinatorial (non-metric) features of their surroundings. Even with suc...
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Haskell has a rich set of synchronization primitives for implemented-state concurrency abstractions, ranging from the very high level (Software Transactional Memory) to the very l...
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...