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CCECE
2006
IEEE
15 years 10 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
117
Voted
DATE
2006
IEEE
82views Hardware» more  DATE 2006»
15 years 10 months ago
Dynamic code overlay of SDF-modeled programs on low-end embedded systems
In this paper we propose a dynamic code overlay technique of synchronous data-flow (SDF) –modeled program for low-end embedded systems which lack MMUsupport. With this technique...
Hae-woo Park, Kyoungjoo Oh, Soyoung Park, Myoung-m...
88
Voted
ASPLOS
2006
ACM
15 years 10 months ago
Atomicity and visibility in tiny embedded systems
Visibility is a property of a programming language’s memory model that determines when values stored by one concurrent computation become visible to other computations. Our work...
John Regehr, Nathan Cooprider, David Gay
SENSYS
2006
ACM
15 years 10 months ago
Protothreads: simplifying event-driven programming of memory-constrained embedded systems
Event-driven programming is a popular model for writing programs for tiny embedded systems and sensor network nodes. While event-driven programming can keep the memory overhead do...
Adam Dunkels, Oliver Schmidt, Thiemo Voigt, Muneeb...
IPPS
2005
IEEE
15 years 9 months ago
A Compiler and Runtime Infrastructure for Automatic Program Distribution
This paper presents the design and the implementation of a compiler and runtime infrastructure for automatic program distribution. We are building a research infrastructure that e...
Roxana Diaconescu, Lei Wang, Zachary Mouri, Matt C...