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» Modelling Learning in an Educational Game
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WETICE
2000
IEEE
15 years 8 months ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
PODC
2009
ACM
16 years 4 months ago
Load balancing without regret in the bulletin board model
We analyze the performance of protocols for load balancing in distributed systems based on no-regret algorithms from online learning theory. These protocols treat load balancing a...
Éva Tardos, Georgios Piliouras, Robert D. K...
ATAL
2005
Springer
15 years 9 months ago
Evaluating the Minority Game strategy in agent role assignments
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...
Tingting Wang, Jiming Liu
135
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SIGIR
2003
ACM
15 years 9 months ago
Distributed Web Search as a Stochastic Game
Distributed search systems are an emerging phenomenon in Web search, in which independent topic-specific search engines provide search services, and metasearchers distribute userā...
Rinat Khoussainov, Nicholas Kushmerick
EDUTAINMENT
2010
Springer
15 years 5 months ago
Transferring Design Knowledge: Challenges and Opportunities
Design becomes more and more the art of bringing together expertise and experts from different domains in creating future products. Synthetical knowledge and hands-on skills in des...
Jun Hu, Wei Chen, Christoph Bartneck, Matthias Rau...