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» Modelling Learning in an Educational Game
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JIPS
2010
138views more  JIPS 2010»
14 years 4 months ago
A Study on Design and Implementation of the Ubiquitous Computing Environment-based Dynamic Smart On/Off-line Learner Tracking Sy
In order to provide a tailored education for learners within the ubiquitous environment, it is critical to undertake an analysis of the learning activities of learners. For this pu...
Hyung-Min Lim, Kun-Won Jang, Byung-Gi Kim
COLT
2005
Springer
14 years 11 months ago
From External to Internal Regret
External regret compares the performance of an online algorithm, selecting among N actions, to the performance of the best of those actions in hindsight. Internal regret compares ...
Avrim Blum, Yishay Mansour
ITICSE
2005
ACM
15 years 3 months ago
From objects-first to design-first with multimedia and intelligent tutoring
“Objects-first” is an increasingly popular strategy for teaching object-oriented programming by introducing the concepts of objects, classes, and instances before procedural e...
Sally H. Moritz, Fang Wei, Shahida M. Parvez, Glen...
ACMIDC
2010
15 years 1 months ago
BeeSim: leveraging wearable computers in participatory simulations with young children
New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a &q...
Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitl...
ECTEL
2006
Springer
15 years 1 months ago
Guided and Interactive Factory Tours for Schools
School education today aims at improving the integration of school and professional life. A popular way to provide first hand experiences to students are guided factory tours. Comp...
Andreas Kaibel, Andreas Auwärter, Milos Kravc...