Sciweavers

879 search results - page 91 / 176
» Modelling Learning in an Educational Game
Sort
View
CE
2006
161views more  CE 2006»
15 years 4 months ago
Applying an authentic, dynamic learning environment in real world business
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
Timo Lainema, Sami Nurmi
COCOON
2009
Springer
15 years 10 months ago
On the Performances of Nash Equilibria in Isolation Games
: Network games play a fundamental role in understanding behavior in many domains, ranging from communication networks through markets to social networks. Such networks are used, a...
Vittorio Bilò, Michele Flammini, Gianpiero ...
WIAS
2010
109views more  WIAS 2010»
14 years 10 months ago
Model identification in interactive influence diagrams using mutual information
Modeling the perceived behaviors of other agents improves the performance of an agent in multiagent interactions. We utilize the language of interactive influence diagrams to mode...
Yifeng Zeng, Prashant Doshi
ITICSE
2010
ACM
15 years 7 months ago
Helping students build a mental model of computation
Introductory computer science classes are known for having a high attrition rate. Some authors believe this is due to students’ difficulties in establishing a mental model of co...
Steve Kollmansberger
AIIDE
2008
15 years 6 months ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng