We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
Recent works about the activity-oriented approach et educational modeling languages ask questions about the pedagogical scenario concept. The aim of this paper is to define the fo...
Learning theory has largely focused on two main learning scenarios. The first is the classical statistical setting where instances are drawn i.i.d. from a fixed distribution and...
Alexander Rakhlin, Karthik Sridharan, Ambuj Tewari
This study presents a haptic simulator for learning palpation of aorta in cardiovascular surgery and performs quantitative evaluation in educational use through some user study. T...
Incorporation into construction engineering and management curricula of tasks that improve the abilities of students to manage the complex dynamics, pressures, and demands of cons...