Traditionally, designers organize software system as active end-points (e.g. applications) linked by passive infrastructures (e.g. networks). Increasingly, however, networks and i...
Paul Dourish, W. Keith Edwards, Jon Howell, Anthon...
CODE 2.0 is a graphical parallel programming system that targets the three goals of ease of use, portability, and production of efficient parallel code. Ease of use is provided by...
This article describes a mathematical framework for characterizing cooperativity in complex systems subject to evolutionary pressures. This framework uses three foundational compo...
—Owing to the limited requirement for sensor processing in early networked sensor nodes, embedded software was generally built around the communication stack. Modern sensor nodes...
Geoff V. Merrett, Alex S. Weddell, Nick R. Harris,...
The tutorial first addresses requirements and semantic problems to integrate digital information into large scale, meaningful networks of knowledge that support not only access to...