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» Modelling SIGNAL in Interaction Categories
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CHI
1994
ACM
15 years 2 months ago
Speech dialogue with facial displays
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channel...
Akikazu Takeuchi, Katashi Nagao
SIGGRAPH
2010
ACM
15 years 2 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
ACS
2004
14 years 10 months ago
A Categorical Approach to Threshold Agent Networks
Threshold agent networks (TANs) constitute a discretized modification of threshold (also known as neural) networks that are appropriate for modeling computer simulations. In this p...
George Voutsadakis
CGF
2008
157views more  CGF 2008»
14 years 10 months ago
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
TOG
2012
245views Communications» more  TOG 2012»
13 years 17 days ago
How do humans sketch objects?
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Mathias Eitz, James Hays, Marc Alexa