The variety of features available to represent multimedia data constitutes a rich pool of information. However, the plethora of data poses a challenge in terms of feature selectio...
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
In open MAS it is often a problem to achieve agents' interoperability. The heterogeneity of its components turns the establishment of interaction or cooperation among them in...
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under ru...
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, J...