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CGF
2004
98views more  CGF 2004»
14 years 9 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
VISUALIZATION
2005
IEEE
15 years 3 months ago
The Visible Radio: Process Visualization of a Software-Defined Radio
In this case study, a data-oriented approach is used to visualize a complex digital signal processing pipeline. The pipeline implements a Frequency Modulated (FM) Software-Defined...
Matthew Hall, Alex Betts, Donna Cox, David Pointer...
VRCAI
2009
ACM
15 years 4 months ago
Modelling socially intelligent virtual humans
In this paper, we mention about various techniques in order to create ”socially intelligent virtual humans” which can interact with people using natural ways of communication....
Nadia Magnenat-Thalmann
ICASSP
2011
IEEE
14 years 1 months ago
Game-theoretic resource allocation in relay-assisted DS/CDMA systems with successive interference cancellation
The problem of non-cooperative resource allocation in an amplifyand-forward relay-assisted DS/CDMA system is addressed. The relay designs its amplify-and-forward matrix for achiev...
Alessio Zappone, Eduard A. Jorswieck
ICCV
2005
IEEE
15 years 12 months ago
An Expectation Maximization Approach to the Synergy between Image Segmentation and Object Categorization
In this work we deal with the problem of modelling and exploiting the interaction between the processes of image segmentation and object categorization. We propose a novel framewo...
Iasonas Kokkinos, Petros Maragos