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SIGGRAPH
2000
ACM
15 years 2 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
AFRIGRAPH
2001
ACM
15 years 1 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
EICS
2009
ACM
15 years 4 months ago
Engineering crowd interaction within smart environments
Smart environments (e.g., airports, hospitals, stadiums, and other physical spaces using ubiquitous computing to empower many mobile people) provide novel challenges for usability...
Michael D. Harrison, Mieke Massink, Diego Latella
SIGSOFT
2000
ACM
15 years 2 months ago
Automated systematic testing for constraint-based interactive services
Constraint-based languages can express in a concise way the complex logic of a new generation of interactive services for applications such as banking or stock trading, that must ...
Patrice Godefroid, Lalita Jategaonkar Jagadeesan, ...
CVGIP
2006
116views more  CVGIP 2006»
14 years 10 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner