We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Many critical decisions for individuals and organizations are often framed as preferential choices: the process of selecting the best option out of a set of alternatives. This pap...
As the world wide web transforms from a vehicle of information dissemination and e-commerce transactions into a writable nexus of human collaboration, the Web 2.0 technologies at ...
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
In this paper we will briefly describe the approaches taken by the Berkeley Cheshire Group for the GikiCLEF task of the QA track. Because the task was intended to model some aspec...