Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
Distributed Partially Observable Markov Decision Problems (DisPOMDPs) are emerging as a popular approach for modeling sequential decision making in teams operating under uncertain...
We present TECTLK, a logic to specify knowledge and real time in multi-agent systems. We show that the model checking problem is decidable, and we present an algorithm for TECTLK ...
Markov decision processes (MDPs) with discrete and continuous state and action components can be solved efficiently by hybrid approximate linear programming (HALP). The main idea ...