We consider an M/G/1 queueing system where the speed of the server depends on the amount of work present in the system. As a service policy, we adopt the PM , release policy in a ...
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Synchronous specifications are appealing in the design of large scale hardware and software systems because of their properties that facilitate verification and synthesis. When the...
Luca P. Carloni, Alberto L. Sangiovanni-Vincentell...
Abstract. This paper analyzes the threat of distributed attacks by developing a two-sided multiplayer model of security in which attackers aim to deny service and defenders strateg...
Recent years have seen rapid growth of online services that rely on large-scale server clusters to handle high volume of requests. Such clusters must adaptively control the CPU ut...