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» Modelling and Simulation for Physical Vapor
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DSRT
1999
IEEE
15 years 2 months ago
Collaborative Virtual Environment Standards: A Performance Evaluation
Collaborative Virtual Environments are virtual reality spaces that enable participants to collaborate and share objects as if physically present in the same place. These collabora...
Jauvane C. de Oliveira, Shervin Shirmohammadi, Nic...
STOC
1997
ACM
111views Algorithms» more  STOC 1997»
15 years 2 months ago
The Swendsen-Wang Process Does Not Always Mix Rapidly
The Swendsen-Wang process provides one possible dynamics for the Qstate Potts model in statistical physics. Computer simulations of this process are widely used to estimate the ex...
Vivek Gore, Mark Jerrum
CGF
2010
163views more  CGF 2010»
14 years 10 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
JSAC
2010
146views more  JSAC 2010»
14 years 4 months ago
NLOS identification and mitigation for localization based on UWB experimental data
Abstract--Sensor networks can benefit greatly from locationawareness, since it allows information gathered by the sensors to be tied to their physical locations. Ultra-wide bandwid...
Stefano Maranò, Wesley M. Gifford, Henk Wym...
VC
2010
197views more  VC 2010»
14 years 4 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond