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» Modelling and Simulation for Physical Vapor
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ISVC
2010
Springer
14 years 8 months ago
Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph
Abstract. Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyei...
Yuki Morimoto, Kenji Ono
AAAI
2008
15 years 8 days ago
Adaptive Importance Sampling with Automatic Model Selection in Value Function Approximation
Off-policy reinforcement learning is aimed at efficiently reusing data samples gathered in the past, which is an essential problem for physically grounded AI as experiments are us...
Hirotaka Hachiya, Takayuki Akiyama, Masashi Sugiya...
VIS
2004
IEEE
146views Visualization» more  VIS 2004»
15 years 11 months ago
Tracking of Vector Field Singularities in Unstructured 3D Time-Dependent Datasets
In this paper, we present an approach for monitoring the positions of vector field singularities in time-dependent datasets. The concept of singularity index is discussed and exte...
Christoph Garth, Xavier Tricoche, Gerik Scheuerman...
INFOCOM
2006
IEEE
15 years 4 months ago
A Client-Driven Approach for Channel Management in Wireless LANs
— We propose an efficient client-based approach for channel management (channel assignment and load balancing) in 802.11-based WLANs that lead to better usage of the wireless sp...
Arunesh Mishra, Vladimir Brik, Suman Banerjee, Ara...
GECCO
2009
Springer
175views Optimization» more  GECCO 2009»
15 years 2 months ago
Evolving soft robotic locomotion in PhysX
Given the complexity of the problem, genetic algorithms are one of the more promising methods of discovering control schemes for soft robotics. Since physically embodied evolution...
John Rieffel, Frank Saunders, Shilpa Nadimpalli, H...