Sciweavers

902 search results - page 154 / 181
» Modelling and Simulation for Physical Vapor
Sort
View
WSCG
2003
165views more  WSCG 2003»
14 years 11 months ago
Interactive Animation of Cloth Including Self Collision Detection
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...
Arnulph Fuhrmann, Clemens Groß, Volker Lucka...
VMV
2007
118views Visualization» more  VMV 2007»
14 years 11 months ago
Interactive Model-based Image Registration
We present an interactive technique for the registration of captured images of elastic and rigid body parts in which the user is given flexible control over material specific de...
Thomas Schiwietz, Joachim Georgii, Rüdiger We...
ECAI
2010
Springer
14 years 10 months ago
Variable Level-Of-Detail Motion Planning in Environments with Poorly Predictable Bodies
Motion planning in dynamic environments consists of the generation of a collision-free trajectory from an initial to a goal state. When the environment contains uncertainty, preven...
Stefan Zickler, Manuela M. Veloso
CGF
2002
107views more  CGF 2002»
14 years 9 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
103
Voted
AI
1999
Springer
14 years 9 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda