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» Modelling and Simulation for Physical Vapor
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TOG
2008
106views more  TOG 2008»
14 years 9 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
HIPEAC
2007
Springer
15 years 1 months ago
Efficient Program Power Behavior Characterization
Fine-grained program power behavior is useful in both evaluating power optimizations and observing power optimization opportunities. Detailed power simulation is time consuming and...
Chunling Hu, Daniel A. Jiménez, Ulrich Krem...
IWCMC
2010
ACM
14 years 11 months ago
Decentralized service composition in pervasive computing environments
In a pervasive computing environment, the devices are embedded in the physical world, providing services and interconnected by a communication network. Composition of these servic...
Joanna Izabela Siebert, Jiannong Cao, Long Cheng, ...
BMCBI
2006
99views more  BMCBI 2006»
14 years 9 months ago
A proposed metric for assessing the measurement quality of individual microarrays
Background: High-density microarray technology is increasingly applied to study gene expression levels on a large scale. Microarray experiments rely on several critical steps that...
Kyoungmi Kim, Grier P. Page, T. Mark Beasley, Step...
TVCG
2010
129views more  TVCG 2010»
14 years 8 months ago
Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects
—Many visualization applications benefit from displaying content on real-world objects rather than on a traditional display (e.g., a monitor). This type of visualization display ...
Alvin J. Law, Daniel G. Aliaga, Aditi Majumder