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» Modelling and Simulation for Physical Vapor
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CA
2002
IEEE
15 years 2 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
MTA
2011
184views Hardware» more  MTA 2011»
14 years 19 days ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
AAAI
1994
14 years 11 months ago
A Qualitative Physics Compiler
Predicting the behavior of physical systems is essential to both common sense and engineering tasks. It is made especially challenging by the lack of complete precise knowledge of...
Adam Farquhar
ICRA
1999
IEEE
118views Robotics» more  ICRA 1999»
15 years 2 months ago
Rapid Physics-Based Rough-Terrain Rover Planning with Sensor and Control Uncertainty
In future planetary exploration missions, rovers will be required to autonomously traverse challenging environments. Much of the previous work in robot motion planning cannot be s...
Karl Iagnemma, Frank Génot, Steven Dubowsky
SPRINGSIM
2007
14 years 11 months ago
An architecture for wireless simulation in NS-2 applied to impulse-radio ultra-wide band networks
We present an architecture for implementing a wireless physical layer in a packet-based network simulator. We integrate this architecture in the popular ns-2 network simulator and...
Ruben Merz, Jean-Yves Le Boudec, Jörg Widmer