Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Predicting the behavior of physical systems is essential to both common sense and engineering tasks. It is made especially challenging by the lack of complete precise knowledge of...
In future planetary exploration missions, rovers will be required to autonomously traverse challenging environments. Much of the previous work in robot motion planning cannot be s...
We present an architecture for implementing a wireless physical layer in a packet-based network simulator. We integrate this architecture in the popular ns-2 network simulator and...