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ATAL
2005
Springer
15 years 3 months ago
Using emergence in participatory simulations to design multi-agent systems
In this paper, we present, through simulations of the coffee market of the state of Veracruz, how emergence of specialized roles in participatory simulations could be used to desi...
Paul Guyot, Alexis Drogoul, Christian Lemaît...
IADIS
2004
14 years 11 months ago
A Model for Naturalistic Virtual User Simulation
The aim of this study is to present a contribution in the area of human decision modeling. A state of the art from this research area shows the lack of models combining perceptive...
Laurent Bodic, Pierre Favier, Guillaume Calvet
PAMI
2007
186views more  PAMI 2007»
14 years 9 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
GROUP
2010
ACM
14 years 7 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
89
Voted
HICSS
2002
IEEE
116views Biometrics» more  HICSS 2002»
15 years 2 months ago
Multiagent Modeling and Simulation in Human-Robot Mission Operations Work System Design
This paper describes a collaborative multiagent modeling and simulation approach for designing work systems. The Brahms environment is used to model mission operations for a semi-...
Maarten Sierhuis, William J. Clancey, Michael H. S...