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» Modelling multiple mind-matter interaction
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SIGGRAPH
1993
ACM
15 years 5 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
WIAMIS
2009
IEEE
15 years 8 months ago
Adaptive gesture recognition in Human Computer Interaction
An adaptive, invariant to user performance fluctuation or noisy input signal, gesture recognition scheme is presented based on Self Organizing Maps, Markov Models and Levenshtein...
George Caridakis, Kostas Karpouzis, Athanasios I. ...
ASIASIM
2004
Springer
15 years 7 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
GECCO
2010
Springer
191views Optimization» more  GECCO 2010»
15 years 6 months ago
Initialization parameter sweep in ATHENA: optimizing neural networks for detecting gene-gene interactions in the presence of sma
Recent advances in genotyping technology have led to the generation of an enormous quantity of genetic data. Traditional methods of statistical analysis have proved insufficient i...
Emily Rose Holzinger, Carrie C. Buchanan, Scott M....
ICASSP
2011
IEEE
14 years 5 months ago
Game-theoretic resource allocation in relay-assisted DS/CDMA systems with successive interference cancellation
The problem of non-cooperative resource allocation in an amplifyand-forward relay-assisted DS/CDMA system is addressed. The relay designs its amplify-and-forward matrix for achiev...
Alessio Zappone, Eduard A. Jorswieck