We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
In the H.264/AVC video coding standard, motion compensation can be performed by partitioning macroblocks into square or rectangular sub-macroblocks in a quadtree decomposition. Th...
Edson M. Hung, Ricardo L. de Queiroz, Debargha Muk...
This paper proposes two techniques for low-complexity rate-distortion (R-D) optimized streaming of packetized video. These techniques enable computing packet transmission schedule...
Jacob Chakareski, John G. Apostolopoulos, Bernd Gi...
We extend recent work on rate-distortion optimized streaming of video to include the case when multiple, independently encoded and packetized versions of the video are available f...
In this paper, we present a new approach to object tracking based on batteries of particle filter working in multicamera systems with non overlapped fields of view. In each view th...