Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
With the prosperity of tourism and Web 2.0 technologies, more and more people have willingness to share their travel experiences on the Web (e.g., weblogs, forums, or Web 2.0 comm...
Qiang Hao, Rui Cai, Changhu Wang, Rong Xiao, Jiang...
In this paper, based on the study of the specificity of historical printed books, we first explain the main error sources in classical methods used for page layout analysis. We sho...
Jean-Yves Ramel, S. Leriche, M. L. Demonet, S. Bus...
Both detection and tracking people are challenging problems, especially in complex real world scenes that commonly involve multiple people, complicated occlusions, and cluttered o...