We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
The ability for humans to understand and process the emotional content of speech is unsurpassed by simulated intelligent agents. Beyond the linguistic content of speech are the un...
Corey M. Thibeault, Oscar Sessions, Philip H. Good...
To improve the performance and wellbeing of humans in complex human-computer interaction settings, an interesting challenge for an ambient (or pervasive) agent system is to recogni...
Abstract. By adopting neurological theories on the role of emotions and feelings, an agent model is introduced incorporating the reciprocal interaction between believing and feelin...
The Personal Assistant for onLine Services (PALS) project aims at attuning the interaction with mobile services to the momentary usage context. Among other thing, PALS should adequ...