— Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dyna...
While research on articulated human motion and pose estimation has progressed rapidly in the last few years, there has been no systematic quantitative evaluation of competing meth...
Leonid Sigal, Alexandru O. Balan, Michael J. Black
This paper describes an experimental study of three perceptual properties of motion: flicker, direction, and velocity. Our goal is to understand how to apply these properties to ...
— This paper describes an improved methodology for human motion recognition and imitation based on Factorial Hidden Markov Models (FHMM). Unlike conventional Hidden Markov Models...
: This paper presents a general rst-order kinematic model of frictionless rigid-body contact for use in hybrid force motion control. It is formulated in an invariant manner by trea...
Roy Featherstone, Stef Sonck Thiebaut, Oussama Kha...