MostAI representations and algorithms for plan generation havenot included the concept of informationproducingactions (also called diagnostics, or tests, in the decision making li...
This paper presents an approach to artificial intelligence planning based on linear temporal logic (LTL). A simple and easy-to-use planning language is described, PDDL-K (Planning...
Marta Cialdea Mayer, Carla Limongelli, Andrea Orla...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inp...
In this paper we propose a method for extending the standard motion estimation algorithms used in video compression algorithms, to incorporate motion parameters that describe non-...
Mark R. Pickering, Michael R. Frater, John F. Arno...