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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 7 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
15 years 5 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...
PDPTA
2003
15 years 2 months ago
Dependability Prediction of High Availability OSCAR Cluster Server
High availability (HA) computing has recently gained much attention, especially in enterprise and mission critical systems. The HA is now a necessity that is no longer regarded as...
Chokchai Leangsuksun, Lixin Shen, Tong Liu, Herton...
TFS
2008
90views more  TFS 2008»
15 years 1 months ago
Fuzzy Interpolation and Extrapolation: A Practical Approach
Fuzzy interpolation does not only help to reduce the complexity of fuzzy models, but also makes inference in sparse rule-based systems possible. It has been successfully applied to...
Zhiheng Huang, Qiang Shen
ICSOC
2004
Springer
15 years 6 months ago
An OGSA-based accounting system for allocation enforcement across HPC centers
In this paper, we present an Open Grid Services Architecture (OGSA)-based decentralized allocation enforcement system, developed with an emphasis on a consistent data model and ea...
Thomas Sandholm, Peter Gardfjäll, Erik Elmrot...