We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
In many text-processing applications, we would like shapes that expand (or shrink) in size to fit their textual content. We address how to efficiently compute the minimum size fo...
A medium access control (MAC) protocol is proposed that is suitable for non-synchronized ad-hoc networks, and in particular for the energy-constrained underwater acoustic networks...
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evalua...
Nicholas Burtnyk, Azam Khan, George W. Fitzmaurice...