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SIGGRAPH
1999
ACM
15 years 7 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
AIEDAM
2008
127views more  AIEDAM 2008»
15 years 3 months ago
Evolving blackbox quantum algorithms using genetic programming
Although it is known that quantum computers can solve certain computational problems exponentially faster than classical computers, only a small number of quantum algorithms have ...
Ralf Stadelhofer, Wolfgang Banzhaf, Dieter Suter
CGF
2002
107views more  CGF 2002»
15 years 3 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai
GI
2007
Springer
15 years 7 months ago
The Use of Complex Stateflow-Charts with KIEL - An Automotive Case Study
Abstract: Modeling systems with Statecharts has become standard practice in the design of reactive embedded devices. However, the modeling of realistic applications with the paradi...
Steffen Prochnow, Reinhard von Hanxleden
ISMS
2004
Springer
15 years 8 months ago
Real-Time Incision Simulation Using Discontinuous Free Form Deformation
Abstract. Surgical simulations with the aid of computers is a topic of increasingly extensive research. Realtime response and interactivity are crucial components of any such syste...
Guy Sela, Sagi Schein, Gershon Elber