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» Models of Computation for Networks on Chip
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93
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CCR
2007
168views more  CCR 2007»
15 years 9 days ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
NORDICHI
2004
ACM
15 years 6 months ago
Facilitating user interface adaptation to mobile devices
One vision of a context-aware pervasive networking environment promises the user a seamless access to surrounding services using her personal mobile device. This requires that the...
Pertti Repo
116
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TKDE
2008
134views more  TKDE 2008»
15 years 12 days ago
Sensor-Based Abnormal Human-Activity Detection
With the availability of affordable sensors and sensor networks, sensor-based human-activity recognition has attracted much attention in artificial intelligence and ubiquitous comp...
Jie Yin, Qiang Yang, Jeffrey Junfeng Pan
112
Voted
CSCW
2006
ACM
15 years 6 months ago
Response times in N-user replicated, centralized, and proximity-based hybrid collaboration architectures
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Sasa Junuzovic, Prasun Dewan
CCR
2005
76views more  CCR 2005»
15 years 11 days ago
Simplifying the synthesis of internet traffic matrices
A recent paper [8] presented methods for several steps along the road to synthesis of realistic traffic matrices. Such synthesis is needed because traffic matrices are a crucial i...
Matthew Roughan