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» Models of Computation for Networks on Chip
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CCR
2007
168views more  CCR 2007»
15 years 5 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
NORDICHI
2004
ACM
15 years 11 months ago
Facilitating user interface adaptation to mobile devices
One vision of a context-aware pervasive networking environment promises the user a seamless access to surrounding services using her personal mobile device. This requires that the...
Pertti Repo
TKDE
2008
134views more  TKDE 2008»
15 years 5 months ago
Sensor-Based Abnormal Human-Activity Detection
With the availability of affordable sensors and sensor networks, sensor-based human-activity recognition has attracted much attention in artificial intelligence and ubiquitous comp...
Jie Yin, Qiang Yang, Jeffrey Junfeng Pan
CSCW
2006
ACM
15 years 12 months ago
Response times in N-user replicated, centralized, and proximity-based hybrid collaboration architectures
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
Sasa Junuzovic, Prasun Dewan
CCR
2005
76views more  CCR 2005»
15 years 5 months ago
Simplifying the synthesis of internet traffic matrices
A recent paper [8] presented methods for several steps along the road to synthesis of realistic traffic matrices. Such synthesis is needed because traffic matrices are a crucial i...
Matthew Roughan