Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Traditional Web-based educational systems still have several shortcomings when comparing with a real-life classroom teaching, such as lack of contextual and adaptive support, lack...
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
We examine the problem of Transfer in Reinforcement Learning and present a method to utilize knowledge acquired in one Markov Decision Process (MDP) to bootstrap learning in a mor...
We describe ViCoS, a tool for constructing and visualising conceptual spaces in the area of language documentation. ViCoS allows users to enrich existing lexical information about ...