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» Modular Design of Reactive Systems
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ANTSW
2010
Springer
14 years 7 months ago
Functional Blueprints: An Approach to Modularity in Grown Systems
Abstract. The engineering of grown systems poses fundamentally different system integration challenges than ordinary engineering of static designs. On the one hand, a grown system ...
Jacob Beal
ISORC
2002
IEEE
15 years 2 months ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However,...
Johan Nordlander, Mark P. Jones, Magnus Carlsson, ...
ICSE
2001
IEEE-ACM
15 years 2 months ago
JMOCHA: A Model Checking Tool that Exploits Design Structure
Mocha is a model checker based on the theme of exploiting design modularity: instead of manipulating unstructured state-transition graphs, it supports the hierarchical modeling fra...
Rajeev Alur, Luca de Alfaro, Radu Grosu, Thomas A....
AAMAS
2007
Springer
14 years 9 months ago
Shaping multi-agent systems with gradient reinforcement learning
An original Reinforcement Learning (RL) methodology is proposed for the design of multi-agent systems. In the realistic setting of situated agents with local perception, the task o...
Olivier Buffet, Alain Dutech, François Char...
GI
2007
Springer
15 years 1 months ago
The Use of Complex Stateflow-Charts with KIEL - An Automotive Case Study
Abstract: Modeling systems with Statecharts has become standard practice in the design of reactive embedded devices. However, the modeling of realistic applications with the paradi...
Steffen Prochnow, Reinhard von Hanxleden