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FPCA
1995
15 years 7 months ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
CHI
2007
ACM
16 years 4 months ago
Tangible programming in the classroom with tern
This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped ...
Michael S. Horn, Robert J. K. Jacob
DATE
2008
IEEE
115views Hardware» more  DATE 2008»
15 years 10 months ago
Synthesizing Synchronous Elastic Flow Networks
This paper describes an implementation language and synthesis system for automatically generating latency insensitive synchronous digital designs. These designs decouple behaviora...
Greg Hoover, Forrest Brewer
VL
2008
IEEE
160views Visual Languages» more  VL 2008»
15 years 10 months ago
How designers design and program interactive behaviors
Designers are skilled at sketching and prototyping the look of interfaces, but to explore various behaviors (what the interface does in response to input) typically requires progr...
Brad A. Myers, Sun Young Park, Yoko Nakano, Greg M...
AMS
2005
Springer
112views Robotics» more  AMS 2005»
15 years 9 months ago
Combining Learning and Programming for High-Performance Robot Controllers
Abstract. The implementation of high-performance robot controllers for complex control tasks such as playing autonomous robot soccer is tedious, errorprone, and a never ending prog...
Alexandra Kirsch, Michael Beetz