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EUROPAR
2009
Springer
15 years 6 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
EUROSYS
2007
ACM
15 years 9 months ago
Competitive prefetching for concurrent sequential I/O
During concurrent I/O workloads, sequential access to one I/O stream can be interrupted by accesses to other streams in the system. Frequent switching between multiple sequential ...
Chuanpeng Li, Kai Shen, Athanasios E. Papathanasio...
EUROSYS
2007
ACM
15 years 3 months ago
Dynamic updates: another middleware service?
Middleware simplifies the construction of distributed applications. These applications typically require continuous uptime. The maintenance of distributed applications, though, im...
Susanne Cech Previtali
COMPSAC
2006
IEEE
15 years 5 months ago
Performance Analysis of an Asynchronous Web Server
Modern Web servers need to process multiple requests concurrently in order to fulfill the workload demands expected of them. Concurrency can be implemented in a Web server using ...
U. Praphamontripong, Swapna S. Gokhale, Aniruddha ...
WETICE
2003
IEEE
15 years 5 months ago
Automatic synthesis of coordinators for COTS group-ware applications: an example
The coordination of concurrent activities in collaborative environments is a very important and difficult task. Many approaches for the construction of large-scale flexible grou...
Paola Inverardi, Massimo Tivoli, Antonio Bucchiaro...