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» Modularity for Large Virtual Reality Applications
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VRST
2004
ACM
15 years 5 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
85
Voted
CHI
2004
ACM
16 years 1 days ago
Single-handed interaction techniques for multiple pressure-sensitive strips
We present a set of interaction techniques that make novel use of a small pressure-sensitive pad to allow one-handed direct control of a large number of parameters. The surface of...
Gábor Blaskó, Steven Feiner
ICIP
2007
IEEE
16 years 1 months ago
GPS, GIS and Video Registration for Building Reconstruction
3D reconstruction of urban environments is a widely studied subject since several years, as it can lead to many useful applications: virtual navigation, augmented reality, archite...
Gaël Sourimant, Kadi Bouatouch, Luce Morin
AFRIGRAPH
2009
ACM
15 years 3 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
3DPVT
2006
IEEE
224views Visualization» more  3DPVT 2006»
15 years 5 months ago
3D Modeling Using Planar Segments and Mesh Elements
Range sensing technology allows the photorealistic modeling of large-scale scenes, such as urban structures. The generated 3D representations, after automated registration, are us...
Ioannis Stamos, Gene Yu, George Wolberg, Siavash Z...