Wearable technology is omnipresent to the user. Thus, it has the potential to be significantly disruptive to the user’s daily life. Context awareness and intuitive device interf...
Lucy E. Dunne, Sarah Brady, Richard Tynan, Kim Lau...
In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability" of the screen affords interactivity between the sc...
The small form-factor of mobile handsets and the longer, variable latency of cellular networks negatively affect user experience in mobile web related activities. In this paper we...
In this paper, we present the current state of BioTools, an ongoing project to implement a modular hardware and software toolbox for composers and performers, which allows fast dep...
We describe a novel, model-based approach to augmented cognition. We first discuss a subset of cognitive limitations that are likely to impair performance. We then note traditiona...