Physically based rendering is the process of generating a 2D om the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the compu...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
This article presents a distributed agent-based architecture that can process the visual information obtained by stereoscopic cameras. The system is embedded within a global projec...
This paper presents a system level design methodology and its implementation as CAD tool for the optimization of heterogeneous multiprocessor systems. These heterogeneous systems,...
Hardware/software codesign involves various design problems including system specification, design space exploration, hardware/software co-verification, and system synthesis. A co...
Soonhoi Ha, Choonseung Lee, Youngmin Yi, Seongnam ...
This paper introduces a real time human hand simulation system. A lifelike hand model is constructed and some of the human hand constraints are applied to it. Natural hand gesture...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...