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» Monocular 3D Reconstruction of Locally Textured Surfaces
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TCSV
2008
277views more  TCSV 2008»
14 years 11 months ago
Automatic Single View-Based 3-D Face Synthesis for Unsupervised Multimedia Applications
Abstract--Various 3-D face synthesis techniques have been proposed and extensively used in many applications. Compared with others, single view-based face synthesis technology allo...
Yun Sheng, Abdul H. Sadka, Ahmet M. Kondoz
ICCV
2003
IEEE
16 years 1 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
FGR
2006
IEEE
169views Biometrics» more  FGR 2006»
15 years 5 months ago
Combining PCA and LFA for Surface Reconstruction from a Sparse Set of Control Points
This paper presents a novel method for 3D surface reconstruction based on a sparse set of 3D control points. For object classes such as human heads, prior information about the cl...
Reinhard Knothe, Sami Romdhani, Thomas Vetter
GRAPHITE
2003
ACM
15 years 5 months ago
Point-based modelling and rendering using radial basis functions
A point-based 3D surface modelling technique combined with a new point rendering technique is presented. Surfaces are modelled by specifying a set of unorganized points on the sur...
Patrick Reuter, Ireneusz Tobor, Christophe Schlick...
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
15 years 5 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand