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» Monocular 3D Reconstruction of Locally Textured Surfaces
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ICCV
2007
IEEE
15 years 6 months ago
Reconstructing the Surface of Inhomogeneous Transparent Scenes by Scatter-Trace Photography
We present a new method for reconstructing the exterior surface of a complex transparent scene with inhomogeneous interior (e.g., multiple interfaces, reflective or painted inter...
Nigel J. W. Morris, Kiriakos N. Kutulakos
ICIP
2009
IEEE
16 years 23 days ago
Image Mosaicing Via Quadric Surface Estimation With Priors For Tunnel Inspection
In this paper, a system which constructs a mosaic image of the tunnel surface with little distortion is presented. The tunnel surface is typically composed of a roughly cylindrica...
ISVC
2007
Springer
15 years 5 months ago
Shape from Texture of Developable Surfaces Via Fourier Analysis
Shape from texture has received much attention in the past few decades. We propose a computationally efficient method to extract the 3D shape of developable surfaces from the spect...
Fabio Galasso, Joan Lasenby
CGI
2003
IEEE
15 years 5 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
CG
2005
Springer
14 years 11 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...