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» Monocular 3D Reconstruction of Locally Textured Surfaces
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CGF
2008
201views more  CGF 2008»
14 years 11 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video s...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa...
SMI
2007
IEEE
208views Image Analysis» more  SMI 2007»
15 years 6 months ago
A Partition-of-Unity Based Algorithm for Implicit Surface Reconstruction Using Belief Propagation
In this paper, we propose a new algorithm for the fundamental problem of reconstructing surfaces from a large set of unorganized 3D data points. The local shapes of the surface ar...
Yi-Ling Chen, Shang-Hong Lai
JVCA
2008
72views more  JVCA 2008»
14 years 11 months ago
Robust deformation capture from temporal range data for surface rendering
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
PG
2003
IEEE
15 years 5 months ago
A Painting Interface for Interactive Surface Deformations
A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either ...
Jason Lawrence, Thomas A. Funkhouser
ICIP
2002
IEEE
16 years 1 months ago
Recovering height information from SAR images of terrain
In this paper we suggest a new approach for recovering 3-D depth from a field of surface normals. The surface normals are extracted from Synthetic Aperture Radar (SAR) images usin...
Adrian G. Bors, Edwin R. Hancock